At the southern edge of the map, just southwest of Tesham Mutna Ruins, is one more Hidden Treasure. Head to your marker at Fort Ussar in the northeast pocket of the map. Reading this note drops one final marker on your map, in the northeastern pocket of Toussaint. The group of workers here is being held hostage by bandits. Inside, you’ll have to battle a shaelmaar, but you’ll find a loot-filled chest on a ledge when you do.
Head to your new marker near the southern edge of the map to find a storehouse, then head inside. To open it, shoot the four switches around the room (a new one pops up once you’ve shot the previous switch), then head into the large chamber beyond. Turns out something bad was summoned when this guy and his friends were reenacting an old ritual.
Head to the marker to find some folks in trouble inside a Monster Den.
Search inside to find a chest you can pop with the key you just looted. Read it to get a new marker in a nearby sunflower field. Looks like you need another form. Try to kill them before the knight dies.
Automatically acquired during main quest.No level. Knock, and a man covered in ashes will emerge. This is more challenging than attempting Blood and Wine with a Geralt who has seen and done the majority of Wild Hunt’s activities.The Blood and Wine main storyline terminates in a post-ending quest called There are loads of secondary quests in Blood and Wine, and some of them are real corkers.
After that, use your Witcher senses to find an iron bar down some stairs; there’s loot beyond it. That’ll wrap up this quick quest.
This is last of the 5 gears sets the armorer wants you to track down. There’s a Hidden Location, a Hidden Treasure, in a ruined prison northwest of Beauclair Palace, in the Gorgon Foothills. You can lift Vivienne’s curse with an egg and shorten her lifespan, or transfer the curse to Guillaume via water. Once you’ve analyzed everything, you’ll come to a simple conclusion: the hairdresser is out getting ingredients for his pomade. Speak to the armorer to learn that there are several master diagrams scattered across Toussaint: the Wolf, the Griffin, the Cat, the Bear, and the Manticore.
Please deactivate your ad blocker in order to see our subscription offerGet PS5 ready with Official PlayStation Magazine's 180-page PlayStation 5 special issueTony lives in Maryland, where he writes about those good old fashioned video games for GamesRadar+. Take him down, and that’ll be another quest in the bag – the catch is that you have to do it You can get this quest from the notice board in Beauclair, at the Gran’place. Read the letter to get a new marker at Arthach Palace.
There’s a cave full of ruins at the marker. Read the letter to get a new marker by the water, then head down to the shore. Immediately south of the Fort Astre Ruins is a Hidden Treasure, a corpse hanging from a tree. Head there to find a corpse, then loot it for a letter and a key.
Take them out, then turn to their batch of eggs. Head there and climb the hill to find an isolated hut.
Kill the ghost and check the skeleton next to him for some bones, then place these in the sarcophagus in the previous chamber. In the third room, follow the balcony around the whole room – you’ll have to jump a gap – and enter the final portal to reach Moreau’s lab. If you decide to go it alone, you’ll skip this step and just return to the woodcutter.
Talk to the art curator to learn that his granite statue’s You can get this quest from the notice board in Beauclair, at the Gran’place.
You want Francois to survive this battle, so fight well (Igni helps a lot). You’ll have to complete “Gwent: Never Fear, Skellige’s Here” before starting the tournament matches, and once you do that, you’ll have to go up against four opponents.
If you loot the letter from the grave robbers during the quest mentioned above, you’ll learn of treasure near the cemetery. Some monster tore this place up, and it’s up to you to find it. Return to Pinastri to complete the contract.This quest also appears as a random “!” on the map, and it’s found northeast of Francollarts, outside the Doren Alma Estate.
Use your Witcher senses to analyze the many clues in the courtyard, and you’ll eventually find a scent trail. Follow Le Papillon to the spot where his friend might be, and you’ll encounter a archespore. Pick it up to finish the quest.
Head to her tent, and use your Witcher senses to spot a small bird.
Use Igni to burn these away, and you’ll find the bodies of the workers under them. Two of them are Monster Nests, one guarded by endregas and the other by centipedes. With this information, you can return to Liam and Matilda and wrap up all the “Wine Wars” in the best possible way. Read it, place the crystal on the stand, and hit it with Aard to activate a portal. Check nearby to find a corpse and a ruby, then use the ruby to clear the barrier. Head there to find a campsite guarded by two archespores. Agree, then meet him at noon by the palace. Read it to learn of a stash hidden in the house. Use your Witcher senses to locate the right cupboard, and you’ll find a cookbook inside. Kill the wraith in the area, then loot the corpse to find a note. Search the abandoned camp to find a bloodstain and some tracks. Head there to find a few bandits around a lake. Head to the nearby vineyard and use your Witcher senses to find the jewels and finish this quick quest.
What happened here? You can get this quest from the notice board in Beauclair, at the Gran’place. Read it to learn of treasure in the vicinity, then check behind the nearby group of barrels to find it. No luck. Use your Witcher senses to find a chest containing two more diagrams and another letter. Time to do it again – you’ll need the guy who was tending the body outside if he’s not already accompanying you.