The final table summarizes the house edge for each bet. The first 'motorsport' for Pocket Sports and this game will get your adrenline pumping. The lower right cell shows a house edge of 2.78%. Much like craps, the only decision making in 3 Dice Football is what to bet on. So, if you are still with us… with no significant injuries, be it accidental or deliberate, we can continue onto the next challenge… VOTING for the goal scoring players! Charlie has won therefore he will roll his 3 dice 15 times first – to represent his 15 goals (a roll per goal). Penalty is a single-roll bet that the next roll will be a penalty (see rules above). This is the fifth installment in a world of incredibly fun sports games played with dice. Grab a pair of dice and a sheet of paper, and get ready to enjoy a game of baseball, no matter what your athletic ability. The white die includes nine footballs, a penalty flag, a red star (potential turnover), and a sack. This process continues for each of the 15 goals. The possible outcome is a number from 3 to 18 (so a total of 16 possible numbers to represent up to 16 goal scoring “players”). In this case, you can bet on a turnover, which pays 4 to 5. If it’s offense, you’ll see that whatever most defines a player’s talent will show up on the most common dice combinations. The lower right cell shows a house edge of 6.94%. The lower right cell shows a house edge of 5.56%. Okay, we are Australian – and we love our footy! However, the Touchdown bet will last over multiple rolls most of the time. Wins pay 1 to 1, except a trips touchdown pays 7 to 1. The 3 dice are then re-rolled another 14 times for a total of 15 rolls to represent the 15 goals. Now time for some goal scoring for you active type.Version 2 is more suited to play against other warm blooded opponents. The goal dice is nominated Yellow highlight shows how an Aussie Rules match is recordedThe average total score for an Aussie Rules dice game is 14-14 or 98 points; meaning 14 Goals (x6) plus 14 points for a total of 98 points ((14 x 6) + 14 = 98)The best (maximum) dice game score is 24-24 168 pts while the minimum score is 4-4 28 pts. Some dice are used for kick returns and penalties, but the white die, the three green dice, and the blue die are the central components. Much like in craps, you can be a contrarian. The lower right cell shows a house edge of 4.63%. So from our example above, Charlie scored 10 pts while Cecil scored 14 pts, but scoring all these points and attributing them to player numbers would become very tedious and significantly extend game time.
A remake of Statis Pro Football. The lower right cell shows a house edge of 2.78%. Wins pay 66 to 1. Pocket Sports GP Racing. A simple approach with stunningly accurate results. In the first installment I taught you how to play the college version of Dice Football. 4 unique team cards, 4 tracks, custom dice and cubes will deliver pit stops, crashes, rear 'ghost' drivers and a four point car system. In fact, Statis-Pro player cards can be used with Tabletop Football, and new TTF player cards can be used with original Statis-Pro Football rules. This would be recorded on one line as: 6.1 9.11 16.1 (thus No.9 has scored 2 of the first 4 goals). Football Bones - Due for release in January 2013. So my advice is to bet on a Touchdown and if you must bet the props, stick to No Gain and Under 4 Yards, which will also hedge against a Touchdown. 3 & 18 have 1 in 216 chance on each roll, No. Collect all 16 of the current Football Dice teams and challenge your friends to a match! Turnover is a single-roll bet that the next roll will be a turnover (see rules above). Wins pay 11 to 1. The first die directs you either to the offensive player’s card or to the team-defense card.
If playing a finals series in this format, the highest placed team could be given the advantage of rolling 2nd/last.For goal scoring we will require 3 dice to allocate goals. The basic TTF Rules of Play are based on the last official Statis-Pro Football rules, and the game is played the same way.
A remake of Statis Pro Football. The lower right cell shows a house edge of 2.78%. Wins pay 66 to 1. Pocket Sports GP Racing. A simple approach with stunningly accurate results. In the first installment I taught you how to play the college version of Dice Football. 4 unique team cards, 4 tracks, custom dice and cubes will deliver pit stops, crashes, rear 'ghost' drivers and a four point car system. In fact, Statis-Pro player cards can be used with Tabletop Football, and new TTF player cards can be used with original Statis-Pro Football rules. This would be recorded on one line as: 6.1 9.11 16.1 (thus No.9 has scored 2 of the first 4 goals). Football Bones - Due for release in January 2013. So my advice is to bet on a Touchdown and if you must bet the props, stick to No Gain and Under 4 Yards, which will also hedge against a Touchdown. 3 & 18 have 1 in 216 chance on each roll, No. Collect all 16 of the current Football Dice teams and challenge your friends to a match! Turnover is a single-roll bet that the next roll will be a turnover (see rules above). Wins pay 11 to 1. The first die directs you either to the offensive player’s card or to the team-defense card.
If playing a finals series in this format, the highest placed team could be given the advantage of rolling 2nd/last.For goal scoring we will require 3 dice to allocate goals. The basic TTF Rules of Play are based on the last official Statis-Pro Football rules, and the game is played the same way.