Character Vault. RPG's, board games, and more. by Roll20 Alien Archive 2 by Paizo Icewind Dale: Rime of the Frost Maiden by Wizards of the Coast Tales from the Loop by Free League Publishing Tools Toggle Dropdown.

Streamlined for your Tablet. It also makes three hellfire lance attacks.Shout outs: Stacey, Chris St.Pierre, Wildbot3d.com, and Max Puplett. If this damage kills a creature, the creature’s soul rises from the River Styx as a lemure in Avernus in 1d4 hours.

The Roll20 version of MDT 5E: Level 5 Adventures includes the entire content of these 5e adventures, fully integrated into the platform.
Narzugons were ghastly, gray humanoids that stood over 6 feet (1.8 meters) tall and weighed 200 pounds (91 kilograms). NOTE: If you have added custom attributes to your character journals … Compendium. Any Concept / Any System . Roll20 for Android. Infernal Tack: The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion. Diabolical Sense: The narzugon has advantage on Wisdom (Perception) checks made to perceive good-aligned creatures.Multiattack: The narzugon uses its Infernal Command or Terrifying Command. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Once a day, they could use Hell knights were practically never seen without their nightmare mounts, creatures that had been captured, tamed, and bound to the service of the narzugon with When mounted atop their steeds, narzugons traversed the battlefield looking for a flaw in enemy defenses before choosing a target and charging.Against ranged opponents, narzugons fired volleys of flames at their foes while attempting to close into melee range.While narzugons carried different types of weapons with them, their most fearsome When attached to units of infernal armies, narzugons often served as standard bearers, but when organized into their own massive squadrons they became truly fearsome cavalry legions.Hell knights rarely associated with Hell's other denizens, except when commanded to by their superiors.Many legends existed across the world about the origin of the hell knights.

Hit: 11 (1d12 + 5) piercing damage plus 16 (3d10) fire damage.

Infernal Tack: The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion. Infernal Tack: The narzugon wears spurs that are … Their favored steeds and only desired company were the horrifying stallions known as nightmares. It also makes three hellfire lance attacks.Hellfire Lance: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. The D&D 5E by Roll20 Sheet can be found under either: Sheets by Roll20 → D&D 5E by Roll20 OR Dungeons and Dragons 5E → D&D 5E by Roll20 If you want to add a character sheet to an existing campaign, you can find this drop down menu once again by accessing the Game Settings Page from the Game Details-page. All civil discussion about Roll20 is invited! The pennants attached to their regular lances waved in the air regardless of the wind. They despised everything—their masters, mortals, themselves, and their own immortality.This sense of honor and duty was rare among the devils, with narzugons preferring action and bravery over plotting and scheming. Regardless of personal feelings, hell knights followed every command to the letter and showed rigid discipline in their actions and attitudes.Any creature who saw an unmasked narzugon would see their worst fear in its eyes. acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered Compendium Character Vault Manage Audio Roll20 for iPad and Android Token Marker Library. We have been under new management since 2018. Constructs and devils are Infernal Command: Each ally of the narzugon within 60 feet of it can’t be Terrifying Command: Each creature that isn’t a fiend within 60 feet of the narzugon that can hear it must succeed on a DC 17 Charisma saving throw or become Multiattack: The narzugon uses its Infernal Command or Terrifying Command. Magic Resistance: The narzugon has advantage on saving throws against spells and other magical effects. Diabolical Sense: The narzugon has advantage on Wisdom (Perception) checks made to perceive good-aligned creatures. Subscribe to updates! Individual narzugons were practically identical and their eyes held immense sadness in them.The dominating personality of a narzugon was anger. Stories persisted of narzugons that allowed their opponents a chance to surrender or retrieve their weapon if disarmed.

If they held their gaze too long, their fears manifested as a hallucination that eventually blocked out reality, causing an effect similar to the Narzugons had several innate spells they could cast. It was believed that the first narzugons were servants of the unknown deity that Asmodeus himself once served, a being referred to as Take your favorite fandoms with you and never miss a beat. While the rage of a narzugon was caused by their acknowledgement of their wicked deeds, their suffering was a result of knowing that their supposed virtue as mortals was false. They were fully encased in a masterfully constructed set of spiked, plate armor, and often wore trophies of their past victories.
Roll20 is an online way to play pen and paper games, including tabletop RPGs like D&D, Pathfinder, GURPS, FATE, 3.5E -- anything!