Although the nymph may embody a forest or some larger aspect of nature, a nymph's home is a particularly secluded and pristine area, such as a grove, a pool, or a hilltop. Although the figure’s body is wraith-like, the face is distinct. Most nymphs hate evil and any who would despoil the wilds for any reason. Their first name is in the fashion of the nearby civilization. They absolutely hated anything that was either evil or ugly. Nymphs are not merely reflections of their environment but are intimately intertwined with it. The victim must make a successful Charisma save DC 13 to avoid being drawn in.

Most nymphs are bound to a glade, or pool of some kind, however, there are a few that wander the Feywilds and the prime material unbound. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Unicorn - Unicorns dwell in enchanted forests. On a failure, the creature takes 36 (8d8) psychic damage and is frightened. Siren Song: A water nymph can single out one individual at a time and use its siren song to lure him or her into the water. Age. Many Nymphs choose to have a "last name" to reflect their personality such as a Nymph of the Tree named Tyrande Whisperwind. However, they could suppress this ability if they wished. Similarly, if a nymph is injured, the beauty of the surroundings is likewise diminished, and if a nymph is killed, the area will become twisted and wither.

Within the moonlight spilling through the window, a shadow coalesces into a lovely female form. Sacred Places. Moon elves, also known as Teu-tel-quessir in the elven language or as silver elves, were the most common of all the elven subraces. Like nature, she embodies both great beauty and fearsome danger. More tolerant of humans than other elves, moon elves were the ancestors of most half-elves. A dark smile plays across fine lips, while her eyes sparkle like cold diamonds.The moon nymph’s connection to the moon affects its power as the cycles of the moon progress. Nymphs will often use non-lethal force at first unless given reason to believe the intruders have ill-intent or if they reply with deadly attacks of their own. Half-nymph Traits.

Half-nymphs have the following racial traits.

They were the guardians and protectors of these and the portals to the faerie realm.



Nymphs will defend this area against all intrusion. Alignment. She can be kind and graceful to mortals who revere the wild places of the world but is also quick to strike against mortals who take more than they need or who treat nature thoughtlessly. A nymph’s demeanor is wild and mercurial. Each creature within 5 feet of the moon nymph must make a DC 14 Wisdom saving throw.

The statistics given represent a moon nymph during a crescent or gibbous moon. During full moons, the challenge rating increases by 1, the creature’s Check out our other SRD sites! However, due to their playfulness, curiosity and carefree nature, the strongly individual nymph can be found all over supporting a wide variety of different causes.

Similarly, if a nymph is injured, the beauty of the surroundings is likewise diminished, and if a nymph is killed, the area will become twisted and wither. Nymphs, unless they choose to do so, do not reproduce, but are rather generated by the beauty of the natural world. Nymph 5e Conversion Monster A few of us over on the Discord server (link) realised that 5e didn't have an actual Nymph stat block, so I decided to take a quick stab at converting it from 3.5. They usually dwelt in forests, streams, waterfalls, or coves.
Ability Score Increases. On a success, the creature takes half of the damage and isn’t frightened. The beauty of a nymph is so difficult for the mind to comprehend that the brain of an onlooker often simply stops processing visual stimuli to avoid sensory overload.

As caretakers of the woods, they favor deep forests and often shun the other races.

Although the nymph may embody a forest or some larger aspect of nature, a nymph's home is a particularly secluded and pristine area, such as a grove, a pool, or a hilltop.


They were considered high elves sometimes also called eladrin.

Nymphs are mercurial creatures who may act with kindness but are also quick to strike against those who tread on nature by acting greedily or thoughtlessly. The personality of a nymph is also a reflection of nature. If the home of a nymph is burned, used as a dumping ground, or otherwise despoiled, the nymph may fade away or become twisted.

Nymphs were fey that typically resembled Tel-quessir women, not just physically beautiful, but literally blindingly so. Friends of nature, such as druids or rangers, may be given an opportunity to explain their presence, and if there is a good reason, maybe offered aid. Nymphs have several names. Nymphs are nature’s embodiment of physical beauty, and they guard the sacred places of the wild.

Once the victim has succumbed, he is charmed and will do anything the nymph asks, even unto death. Your Charisma score increases by 2, and your Intelligence score and one other attribute of your choice increase by 1.

Half-nymphs reach maturity at about the same age as humans, but can live much longer; sometimes up to 300 years. The moon nymph emits a wave of hallucinatory nightmare visions. Your nymph character has a variety of supernatural abilities, due to their fey blood. They are so unbearably lovely that even a glimpse of one can blind an onlooker. It was said that their beauty could lead anyone who gazed upon them either blindness, madness, or even death. Their secret name is in Sylvan and usually has to do with nature such as river, wind, deer, jaguar, willow, spring, etc.