Wanted to see the mana curve for the new expansion so I plotted it out. Lastly, there is a grey area between the early game and late game archetype, and that is the mid-range mana curve. Heavy control decks like Control Warrior have 50% and more 5+ drops. Likewise, when they say "low curve", I'm assuming they mean the curve is skewed towards lower cost creatures.
Some classes like Warlock work better if you get more early drops, some classes like Mage + Druid work better if you get more late drops.For constructed there is no general guidline. Deck Building. ... Hearthstone. In general, a face deck wants to play "on curve" (i.e. Press question mark to learn the rest of the keyboard shortcuts so you often put in every answer you can fit into your deck and that works with the rest and not necessarily with the curve.there's a good amount of strong cards for their purpose and you may be better off playing them over something that would smooth out the curve (like belcher over senjin or sunwalker even if you already run four 5-drops)Low Aggro has a curve, and other decks have pseudo-curves (curves, but wouldn't exactly call them "stable"). I see this mentioned on a lot of streams and stuff, but i don't quite understand what a "curve" is. The mana curve is relevant to how individual cards in a match can work. i want to make a rampy druid, so i look at hearthpwn to look at different ramp druids and how their mana curve is. I've had some success with decks I've made, but I feel like I am missing a good understanding on the mana curve. TL:DR - Title.Even if this sounds like a douche answer: no, there's not.The decks are too different to generalize. The reason Aggro has the only "real" curve is because of the math behind the scenes. Rush/ Aggro decks will have a curve peaking in the 2-3 mana range while a deck like Ramp Druid will have a high curve in the 5-6-7 range.It's the distribution of the mana costs of your cards in the deck. The reason no one ever states an 'ideal' mana curve is that it changes dramatically based on your deck's goals. In arena, for example, you can't necessarily count on synergy between cards, and typically have to strive for being able to put down a good-value card each turn -- you'd want to try to achieve a balanced curve that could potentially let you use all your mana efficiently each turn.As a follow up question, when a person says a deck has a "high curve", does this mean that the "bump" in the curve is more skewed towards higher mana cost cards? so, playing minions on curve is way less important than playing the right answers (silence, removal, taunts). I started playing Hearthstone in the Beta, stopped playing for a while and then started playing seriously again a year ago. And that’s where probably the most difficult part of deck building begins. If you played a card on "curve", then that means you played it on the turn which it was most optimal to be played on. I've had some success with decks I've made, but I feel like I am missing a good understanding on the mana curve. But I wouldn't ever like to call them a real curve (like in VS System) as they probability isn't stacked correctly due to the opening hand size and the amount of cards you naturally draw by X turn.Long answer: No, but each archetype has a rough approximate curve. There's typically 2 ways curving is done, one is by finding the average of the class and calling it a certain grade - typically around 2.6-3.0 depending on the class, so anyone that's above the average gets a higher grade while people below get a low grade - typically a standard deviation is +/- 1.0. Meanwhile control decks have a much higher mana curve and only really have low cost cards for utility and to get to end game reliably.there are general mana curves for deck types, but it is really really dependent.it's very hard to figure out yourself how a mana curve of a spicific deck should be, what i suggest is looking up a deck that would be around the same as your deck and remake the mana curve.example. The "curve" is the amount of cards you have dedicated to any one mana cost in your deck in relation to all other cards with different mana costs in the deck.. For most decks, the manacurve dictates its playstyle, strengths and weaknesses, and also indicates how reliable it is.
For instance, is it correct to say Zoo has a "low curve"?The "Curve" is a mysterious and powerful force whose mystery is exceeded only by its power. The mana curve is a term given to the theoretical optimized deck composition based solely on resource cost, which is usually referred to as “mana” in most CCGs.