Twister (Diablo II) From Diablo Wiki.

Allies inside your Slow Time gain half benefit.Enemies affected by your Slow Time and for 5 seconds after exiting take 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.Casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, or Wave of Force reduces the cooldown of Slow Time by 3 seconds.You take 60% reduced damage while you have a Slow Time active.

Allies inside your Slow Time gain half benefit.Enemies affected by your Slow Time and for 5 seconds after exiting take 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.Casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, or Wave of Force reduces the cooldown of Slow Time by 3 seconds.You take 60% reduced damage while you have a Slow Time active. Since we don't have the weapon slot for OID any more, we have to make up the defense elsewhere.All of these defensive measures make up for the loss of OID, and also let us slot For this particular build, we want to optimize for How I play this build is a 1:1 rotation typically. © 2020 MagicFind, Inc. All rights reserved. If you're not channeling, your Twisters tick for significantly less damage.There's probably a higher risk / more reward way to build it, but this suited me best. In combination with Deflection, these two mechanisms provide good recovery.Karini and CoE are interchangeable. When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes Allies inside your Slow Time gain half benefit.Enemies affected by your Slow Time and for 5 seconds after exiting take 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.While moving, damage taken is reduced by up to 50%.While standing still, damage dealt is increased by up to 100%.Casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, or Wave of Force reduces the cooldown of Slow Time by 3 seconds.You take 60% reduced damage while you have a Slow Time active. Just my 2 cents.EDIT (7/7/2018): Swapped cube and worn rings. Just want to chill doing GR90's. The way to use Twister is to lay down a lot of them. Here, you will learn everything you need to know to play this build at the highest level. I used it in the cube and it seems quite effective not only for multiplayer but also for solo. If you manual cast twister combines due to a manual cast, that combined twister will also be able to deal area damage. Jump to: navigation, search. Allies inside your Slow Time gain half benefit.Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.While moving, damage taken is reduced by up to 50%.While standing still, damage dealt is increased by up to 100%.

Most fun thing in the game is when I find a CHANNELING SHRINE.

For the similar Wizard skill, see Energy Twister. There is nothing worse than having no arcane power to complete the battles. One thing I saw done by some players was slotting APDs and then running Point of no return (the stun rune) on slow time. I have looked around and I do see that NOBODY uses it but I have tested with and without it and at best/worst it doesn't seem like a slam dunk either way. Higher attack speed also shaves about 4 frames off the manual cast time of your Twister, letting you get back to channeling as quick as possible, which is a nice little bonus.